Six versions in one session. It started 2D when the first sandbox blocked 3D libraries, then went full Three.js once self-hosted. From there I handed 47 agents a loop: render the game, let a harsh critic panel score the frames, rebuild. An image model generated the entire cast & textures. A separate model QA'd it on a live mobile browser. Two taste passes landed the clean blocky look you're playing.
| Opus 5 | Orchestrated the build & ran the multi-agent glow-up. The judgment. |
| Sonnet | Built the specified work: character select, collision, restyles. Cheap. |
| Codex / GPT | Ran real-browser QA & GitHub plumbing. $0 Claude quota. |
| Gemini (image) | Made every character & texture. |
| Fable 5 | Brokered the cross-model hand-offs. |
Original game. Original art. Built conversationally with AI.